Which will allow you to see a status of the site should we incur any attack or outage. The last appears to be some poor tuning on my part. We'll also post any maintainance or other bits of info if needed.
Not sure what happened to the server, but SSH was dead and after forcing a reboot there's lots of out of memory, etc. errors.
There were some things done to allow for higher load whilst batching emails and these may not have been correctly disabled. As it stands looking at the logs no new processes could be forked and a server load of 2.1 was achieved at peak.
I'll investigate further and see if this can be fixed.
** THE EVIL DEAD remake: A Variety scribe is reporting actress Lily Collins has bowed out of the forthcoming remake. She was supposed to play a character tantamount to Ash (Bruce Campbell's role in the original trilogy). In the film, five twenty-something friends who become holed up in a remote cabin where they discover a Book Of The Dead. An archaeologist's tape recording reveals that the ancient text was discovered among the Khandarian ruins of a Sumerian civilization. Playing the taped incantations, the youths unwittingly summon up dormant demons living in the nearby woods, which possess the youngsters in succession until only one is left intact to fight for survival. (thanks to ShockTillYouDrop.com)
Just a small note, seems Tucows has done some shady dealings and the domain was never released for re-purchase. Instead its been handed over to some advertising/squatting firm affiliated with Tucows. This usually happens with desirable top level domains and represents why these big companies should not be in charge of internal 'real estate'.
Fileheaven can only be accessed by:
http://fileheaven.dead-donkey.com
Any other domain or site is either fake, squatting or, as we call on the internet... "a shit".
“Michele has told me that he has started to write the script for a special horror project he plans to shoot between the end of 2011 and the beginning of 2012: a sequel to his Gothic masterpiece DELLAMORTE DELLAMORE, a.k.a. CEMETERY MAN,” Cozzi tells us. “He’s going to produce it himself and wants it to really be a great, strong, shocking Italian horror movie.”
Absent from the director’s chair for several years after 1994’s DELLAMORTE, Soavi did several TV movies between 1999 and 2007, and returned to the big-screen scene with the 2006 crime thriller ARRIVEDERCI AMORE, CIAO (a.k.a. THE GOODBYE KISS). His last feature was 2008’s historical drama IL SANGUE DEI VINTI (BLOOD OF THE LOSERS). There’s no word yet on whether Rupert Everett will return as zombie-killing graveyard keeper Francesco Dellamorte [pictured above] in the follow-up film, but we will of course keep you posted on further developments.
And there’s more on Soavi’s slate: “Michele also told me,” Cozzi reports, “that he’s probably gonna shoot, in 2011, a movie in the style of THE GOONIES, starring Nicolas Cage, about some boys’ adventures in Pompeii, the dead Roman city near the Vesuvius volcano, while searching for a hidden treasure.” We’re looking forward to finding out more about this one too! See Cozzi’s Argento article in our 302nd edition, on sale in March.
** THE EVIL DEAD remake: A fourth film has been gearing up for production in Detroit with Sam Raimi’s regular collaborator, editor Bob Murawski heading there soon to work on the project. At the same time actor Bruce Campbell said on Twitter “Believe in the remake, dawg! The project is real. In the works. Cool as hell. Scary as hell.”
Fede Alvarez, the filmmaker behind the hyped robot invasion short PANIC ATTACK!, is set to direct the film. Alvarez scored a deal with Sam Raimi's Ghost House Pictures back in 2009, so this would keep it in-house. (thansk to DarkHorizons.com)
We will be migrating our services to a new server. This should be seamless, and pretty quick, as long as the dns propagates.
To ease the transition: please ensure you have no hosts file entries
On windows this is under:
c:windowssystem32driversetchosts
on linux and mac:
/etc/hosts
If you see any line with dead-donkey.com in there, remove the entire line... this was probably added in the past for some server migration. Again ensure no references to dead-donkey.com are in there... they aren't needed.
Regulars of fileheaven.org may have noticed the site has been gone for quite a while now and may have started to worry. As I previously noted in an older article, the admin group were notorious gamblers and lost the database on prior occasions to cover their choice of lifestyle:
http://www.dead-donkey.com/modules/news/index.php?id=477
However, we have luckily secured the database and code on the streets of Makati City, in a bar called "Mixed Nuts". We bring it back to you in all its glory on the following URL:
http://fileheaven.dead-donkey.com
Looking good, still holding out for that perfect Alien game...
Quote:
When I was over at Heatwave earlier in the year, checking out Gods & Heroes, a huge bug cropped up during Scrum. The team stopped gabbing. The silence of clever people racking their brains filled the room. From the back came a lone grunt, followed by “nuke the site from orbit. It’s the only way to be sure.” That’s how pervasive Aliens is, especially in games. The movie was fundamentally different from its subtle, stealthy predecessor Alien, owing more to Robert Heinlein’s book “Starship Troopers” or Night of the Living Dead, than Giger’s disturbingly sexual xenomorph. “It’s the game I’ve been ripping off my whole career” says the effusive and ubiquitous Randy Pitchford of Gearbox, demoing Aliens: Colonial Marines, “we put facehuggers in Duke Nukem 3D and working on the Half-Life series with its head-crabs and when we helped Microsoft bring Halo to PC, there’s the dropships and the sergeant is basically Apone. Yet we’ve never had a sincere, true sequel to it in videogame form”.
Apart from Rebellion’s amazing first attempt at Aliens versus Predator, I have to add.
Colonial Marines has been built with an entirely new engine – Pitchford describes it as an attempt to raise the bar with dynamic lighting and real-time shadows. “We love the dark corridors of games like Dead Space and we want to push it to a whole new level… Aliens is a team sport with the highest stakes. Squad-based tactics with survival horror, and it’s all canon.” Up to four players can play together and drop in and out during the campaign, and you take the part of the elite Marines, with their huge arsenal of ludicrous weaponry.
The game takes place after the events of Aliens, but brings us back to LV-426, exploring the wreckage of the colony Hadley’s Hope, finding the derelict spaceship where the crew of the Nostromo first encountered the alien eggs in Alien, and boarding the abandoned Sulaco. Our demo however starts with the marines waking from deep sleep into an evacuation scenario, there’s a crash… and three of them wake up on the planet, separated from the main team. Just another glorious day in the corps. A bit of mildly witty dialogue and they’re off, into the station.
The tension music builds as they walk through the damaged operations centre of Hadley’s Hope and we get a chance to look out over the colony. It’s a total wreck, with the familiar shell of the atmospheric processor that blew up at the end of Aliens squatting in the middle, like a popped blister the size of Nebraska. “Here we’re going to discover what happened to Hudson, Burke and all those guys who were left behind; but we’re also going to uncover new secrets.”
As we turn away from the window, that familiar, traumatising beeping starts up, getting faster. Yep, the motion tracker’s back. One of your teammates is dragged upwards, horrifyingly, as the aliens swarm everywhere, out of the ceiling, the floor, the panelling, the goddamn walls. Though they’re fast, they’re not as fluid and relentless as they were in the movies or AvP, but this is still early in development.
The protagonist kills a few with short, controlled bursts, then beats off an alien with his machine gun’s butt (not bad for a human) and runs for it, following his remaining squaddie out of the window and into the piles of wreckage from the explosion. There we encounter an entirely new type of alien – larger than AvP’s Praetorians, a great battering ram of an alien, with a huge wedge-shaped armoured head. Predictably, your small arms fire just bounces off this huge carapace.
It starts smashing through the wreckage after our fleeing soldiers and, thankfully for us, is distracted by one of our NPC squadmates, who it flattens before we can even shout “get away from her, you bitch”. Dodging past it, we run into a blockhouse and slide under the door just as it’s shutting. The giant Alien slams into the door, but can’t quite batter it down. Inside is temporary calm, in a hanger with a large number of marines getting into defensive positions in the hope of help arriving. The tracker shows the monster Alien retreating. I feel safer already.
The acting sergeant orders us to support a grunt named Bronson, who’s defending the lower passageway. We descend beneath the hanger and set up a sentry gun, just as aliens start pouring up the corridor. We hear shooting up above as well, and the enemies just keep coming. After a minute of bloody confusion in this express elevator to hell, Bronson is dragged away and we’re ordered back upstairs, leaving the sentry behind. In the hanger, it’s chaos; everyone’s being overrun. We just got our asses kicked. We choose to flee, heading for the APC at the back of the base. The lights go out and Pitchford moans “what the hell, they cut the power, man.”
In the back room, it’s last stand time. so they’re getting a cargo exoskeleton ready, attaching flamethrowers to it, setting up sentries and checking their nukes, knives and sharp sticks. It won’t make any difference; we’re all gonna die. Aliens pour in from all directions and despite the the flying lead, they overwhelm the troopers; the exoskeleton staggers down with aliens all over it, just as the tank Alien burst through the wall. It pauses, pensively crushing a marine in one of its four arms, then lollops over to us, grabs us and screams triumph in our face.
Game over, man. Until Spring 2012, that is.
(And, yes, I filled that preview with Aliens quotes. Can you spot them all?)
** While MGM and Universal sort out the tangled mess that is the CHILD'S PLAY remake, TikGames and Universal are moving forward on a Chucky video game. "We're proud to be able to bring a fan-favorite movie character, such as Chucky, to gaming platforms," Alex Tikhman, TikGames co-founder, said in a press release. "Fans have been asking for a Chucky game for years and, soon, gamers around the world will be able to enjoy highly-entertaining, interactive, downright gory experiences with this brand."
The game will be made available to download and for the PC. A press released stated players will be able to use Chucky's full repertoire of stealth and guile to dispatch victims in a multitude of distinctive methods. (thanks to ShockTillYouDrop.com)
Seems our datacenter rebooted our server and unfortunately the sessions tables were corrupted. All cleared out and okay again, damn them!
Quote:
forums.hhah_sessions repair warning Number of rows changed from 249 to 239
forums.hhah_sessions repair status OK
forums.hhah_sessions_keys repair status OK
forums.shah_sessions repair info Wrong bytesec: 0- 0- 0 at 1205364; Skipped
forums.shah_sessions repair warning Number of rows changed from 62223 to 62222
forums.shah_sessions repair status OK
forums.shah_sessions_keys repair status OK
Looks like China isn't the only place censoring your interwebs
Quote:
Websites that link to pirated music and movies or sell counterfeit goods could soon be blocked in America.
US politicians are about to consider legislation which includes a raft of measures to clamp down on such sites.
The Protect IP bill gives government and copyright holders tools to stop Americans reaching illegal material.
Digital rights groups said they were "dismayed" by the proposals and feared the effect the final law would have on the internet.
Bad actors
"The Protect IP Act targets the most egregious actors, and is an important first step to putting a stop to online piracy and sale of counterfeit goods," said Senator Patrick Leahy in a statement released as the bill began its progress through the US legislature.
"Both law enforcement and rights holders are currently limited in the remedies available to combat websites dedicated to offering infringing content and products," said Senator Leahy, one of 10 politicians backing the proposal.
The Protect IP legislation is a re-write of the controversial Combating Online Infringement and Counterfeits Act (COICA) that narrowly failed to become law in late 2010.
The law is being opposed by the Electronic Frontier Foundation (EFF) which warned that it was no less problematic than its predecessor.
"We are no less dismayed by this most recent incarnation than we were with last year's draft," said Abigail Phillips, senior staff attorney at the EFF. She said the remedies suggested in Protect IP raised "serious First Amendment concerns about lawful expression".
Sites targeted under the Protect IP (Preventing Real Online Threats to Economic Creativity and Theft of Intellectual Property) Act would be removed from the internet's address books making them hard to find by their well-known domain name.
It allows the blocking of any domains that infringing sites switch to in order to avoid blocking. The bill also contains clauses that would force search engines to stop listing so-called infringing sites in their indexes.
As well as letting government take action, the Protect IP Act would allow copyright holders to apply for court orders to get sites blocked or de-listed.
Payment firms and ad networks could also be told to stop providing services to sites found to be infringing copyright or peddling fake goods.
Sherwin Sly, deputy legal director at the Public Knowledge digital rights group, said Protect IP threatened to unravel the consensus that the net is built upon.
If passed, it would "accelerate" the net down a path that could lead to governments everywhere sanitising online content so citizens only get what those in power think they should see, he said.
Creative Assembly being the award winning developer behind the Total War series
Quote:
VG247 have just spotted a tweet from UK member of parliament Ed Vaizey that suggests the Total War developers, Creative Assembly could be developing a new game based on the Alien films.
His tweet reads: “Great visit to Creative Assembly one of UK’s best developers. Now hiring for new blockbuster based on Alien”
“Based on” suggests it might not be an official alien game, but The Creative Assembly is owned by Sega, who published Rebellion’s Aliens vs. Predator reboot last year, and are behind Gearbox’s upcoming Aliens: Colonial Marines. They have the rights to the Alien franchise. This could be happening. We’ll bring you the latest details as soon as they emerge. ZOMG. Get the latest updates below.
Sega have told CVG that the new Alien title will be “a peer to Dead Space 2,” and is currently only confirmed for consoles. It would be very surprising to see the Total War developers move away from PC development, however.
Sega boss Mike Hayes has told CVG that Creative Assembly have been “given the direction to win awards.”
“This is very much a triple-A project,” he says, “We want this to be a peer to the likes of Dead Space 2.”
Eurogamer say that The Creative Assembly are planning to grow their studio to work on the new title and confirm that development is already underway, though it won’t be ready to show at E3.
According to RPS, development will be handled by the team behind console hack and slash, Viking: Battle for Asgard. The game will be based on the first Alien film, which suggests more tension and scares than the mass bug shoot of Aliens.
** THE TROLL HUNTER: There are still plans for a U.S. remake of the Norwegian vérité style cult creature feature in the making, by director André Øvredal. And he could not be happier according to the fellas over at JoBlo.com. "There is a contract negotiation going on," the director said enthusiastically. "But it's taking months, just because of details in the contract. There should be an announcement within several weeks." Based on his tone, it surprised me a little that Øvredal sounded all for this remake. As we know, some directors immediately scoff at the idea of their work being remade, especially when it's a film that is just being released and hasn't had a chance to connect with the audience on its own. "They have to make the announcement, but I am very proud that these people want to do the remake," Øvredal said, referencing mysterious participants whose identities he wouldn't divulge. "I'm very happy about it." (thanks to TwitchFilm.net)
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